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Showing posts from 2020
The (Almost) Perfect Level Design of Thief II: The Metal Age
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Prey, Dishonored and the Joy of Traversal
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Morality via Immersive Sim Gameplay and NPC Writing in Prey (2017), or; Why Danielle Sho is One of the Greatest NPCs Ever
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Level Design for Playstyle and Narrative Discovery in Immersive Sims
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Consistency is Key: Physics, Real-World Logic and Emergent Play in Immersive Sims
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Classic Levels: Dishonored (2011), Lady Boyle's Last Party
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Classic Levels: Deus Ex (2000), Hell's Kitchen
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Classic Levels: Thief 2 (2000), Framed
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Immersive Sims, the Best Genre - and Maybe the Smallest in Volume
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Check out a Dishonored-dedicated blog: The Dunwall Diaries
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