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Showing posts from 2020

The (Almost) Perfect Level Design of Thief II: The Metal Age

Prey, Dishonored and the Joy of Traversal

Morality via Immersive Sim Gameplay and NPC Writing in Prey (2017), or; Why Danielle Sho is One of the Greatest NPCs Ever

Level Design for Playstyle and Narrative Discovery in Immersive Sims

Consistency is Key: Physics, Real-World Logic and Emergent Play in Immersive Sims

Classic Levels: Dishonored (2011), Lady Boyle's Last Party

Classic Levels: Deus Ex (2000), Hell's Kitchen

Classic Levels: Thief 2 (2000), Framed

Immersive Sims, the Best Genre - and Maybe the Smallest in Volume

Check out a Dishonored-dedicated blog: The Dunwall Diaries